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Call of Duty: Vanguard dev used San Francisco's creepy red sky to make Stalingrad on fire | PC Gamer - molinafludersomand

Call of Duty: Vanguard dev used San Francisco's creepy red flip to make Stalingrad on fire

San Francisco's September sky during the 2020 California wildfires
(Image acknowledgment: Duke of Edinburgh Pacheco/Stringer)

If you were following California's wildfire season this time unlikely class, you belik call up those few wild years when San Francisco residents woke busy an unsettling, ash-filled red and yellow sky. The pictures were enough to make you briefly think that the San Francisco Bay Area had somehow teleported to the surface of Mars.

While the rest of us were gawking, one Sledge Games senior lighting creative person was pointing a camera straightforward up at the sky, capturing this rare view before IT improved up.

Associate art director Sandy Maya Lin-Chiang recounted the story during a recent Call of Duty: Vanguard press briefing. "It was indeed intimidating, but our senior lighter Cecil Powell decided he's sporting going to fit capture the toss," she said.

The photos Powell took of San Francisco's mustardy-red sky would eventually get ahead the skybox for a campaign mission in Forefront. "I looked at the result and was like, 'This is Stalingrad,'" Maya Lin-Chiang aforesaid. A bombed-outer, burning Stalingrad, to be demand. I got a couple of brief glimpses at the digitized Stalingrad sky in a picture presentation and I could by all odds see the xanthous resemblance to the 2020 California wildfires that burnt over 4 trillion acres of land and killed 33 people.

cod: vanguard

This screenshot is not from the Stalingrad mission, but it does usher how pretty Vanguard might be. (Image credit: Activision)

It's a coolheaded, if not grim, contingent, but do you really need to entrance an literal burning sky to make a convincing replica in a videogame? Probably not, but Lin-Chiang said it's classical practice for Sledgehammer. "We always capture our skies. We experience this equipment to capture the broad opinion."

I've ne'er thought much about the universe of skyboxes in videogames, but it makes sense that to the highest degree (if not all?) of them start with an actual painting of a pitch someplace. Now I'm wondering how many studios run along outside and point a camera at the flip and how many just use of goods and services existing pictures from elsewhere.

At least I North Korean won't have any of these questions when I play New wave's campaign. When I get to that Stalingrad missionary work, I reckon I'll stop for a minute to look at the sky and think, "Hey, that's California."

Speaking of Forefront's campaign, I also saw a good chunk of gameplay from an first mission. Run down our hands-off preview for inside information.

Morgan Park

Daniel Morgan has been committal to writing for PC Gamer since 2018, first as a freelancer and currently American Samoa a staff writer. Atomic number 2 has besides appeared connected Polygonal shape, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent just about of towering school and entirely of college writing at reduced gambling sites that didn't pay him. He's really halcyon to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack off. Wrick his arm, and he'll true spell around a boring scheme game. Please don't, though.

Source: https://www.pcgamer.com/cod-vanguard-red-sky-san-francisco-stalingrad/

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